![]() ![]() It was a game that managed to come out at the right time, riding the wave of different trends within pop culture. The popularity of the first Dying Light can't be understated. But I think we managed to get through development in good shape." "It's been surreal working on this game during times of COVID, not just for the real-life issues that affected us but also because our game is about a large-scale infection spreading across the world. ![]() "I don't think Techland's story is anything special when you look at the state of the industry, but I will say that all of us had to go through hard times," said Smektala. I got to speak with lead game designer Tymon Smektala about the challenges of making the game and releasing it during a time where the game's tone hits a bit different than expected.
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